Marshmallow on the Raspberry Pi with uinput

I recently added uinput support to Marshmallow Game Engine, allowing me to received input events on the Raspberry Pi. Also, You can now select which input source you want to use at compile time (evdev, x11, etc).

If you’re interested in watching that in action, you’ve come to the right place. :)

LCD

http://www.youtube.com/watch?v=BaP87biaBsU

TV

http://www.youtube.com/watch?v=Yc6ezFrsXKo

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Author: gamaral View all posts by
Incredibly handsome open-source software engineer, gamedev and trekkie. I also draw comics in my spare time; they aren't very popular.

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