What is it?
“The only game engine that tastes better slightly burned!”
Marshmallow is a game engine for 8-bit and 16-bit style 2D video games, it won’t be limited to such, but most of the base features will focus on that era of gaming.
Why?
As a child of the mid 80′s and early 90′s, I grew up playing games on the Atari, NES, SNES and PC. I think bringing them back would be a great way teach new generations about real old-school gaming (and it’s just plain fun to work on video games).
What are the Target Platforms?
PC (Linux, Mac, Windows) Mobile (iPhone, Android)
Linux is our base target (since I work with Gentoo and Funtoo Linux), but we are planning on fully supporting the above mentioned platforms.
When can we expect a stable release?
Games and demos will be released as we go along – but an actual engine stable branch won’t make an appearance for a little while – we are still playing around with a few ideas for it at the moment.
But don’t fear, every time we feel we have something useful, we will release an alpha.
I agree with everything you say! Can I contribute?
Sure, the more the merrier! If you’re a programmer, designer, sound engineer or swimsuit model you’re most welcome!
Where’s the code?
GitHub https://github.com/gamaral/Marshmallow-Engine
Any eye candy?
YouTube – Marshmallow Engine Playlist http://www.youtube.com/94m4r4l
I have more questions, Where can I find you?
You can find me gamaral on Freenode or EFnet.
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